Дождались! The Elder Scrolls IV - OBLIVION!!!

Раздел посвящен компьютерным и видеоиграм
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GOdBanner
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№ 0 Сообщение GOdBanner » 04 апр 2006 00:10

Делимся впечатлениями! У кого как идет? Есть ли русики нормальные или же как говорилось ждать 4 квартал 2006 года, не охота че то...
Насчет треб. это ужас!!! :o НА моей 6600GT тормоза, правда 512 оперативы, но играть можно! :super:

Demonaz
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№ 1 Сообщение Demonaz » 04 апр 2006 23:25

0: GOdBanner
Идет отлично, русские говнопереводы - нах, и так все понятно.
На МОЕЙ 6600GT идет без тормозов (не на макс конечно), правда 1024оперативы.

31левел, бретон, витчхантер, глава гильдии воров, и почти уже магов.
=)

Solid Snake
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№ 2 Сообщение Solid Snake » 05 апр 2006 00:21

Можно поправить .ini
So open the file My Documents\My Games\Oblivion\Oblivion.ini right now and get
ready to tweak! Use Ctrl + f to find each one rather than manual searching.

bAllow30Shaders
---------------
This is a pretty harmless one if you've got the hardware to support it. Newer
video cards will have support for 3.0 Shaders, just check the specs. If yours
does then changing this from 0 to 1 will give better performance with no hit
at all whatever to graphical quality.

iPreloadSizeLimit
-----------------
This is a controversial one going around right now that seems to help some
people a lot, and others not at all. It's a real "trial and error" setting.
Make sure you test the game after changing this one. As far as I know it
changes the amount of system memory Oblivion can use to preload stuff for you.
The higher RAM you have, the higher you set it. It defaults to 26214400 (the
value in bytes). If you have 512 MB of RAM then leave it there. If you have
a gig you might want to boost it to 100000000. 2 gigs to 200000000. As I
said some people love it, and others (myself included) see no difference.
This can increase the amount of time it takes to load an area, but while in
that area it should ideally give you smoother play and better framerate.

iMinGrassSize
-------------
ooooo o o o A very important one with a very real effect on performance.
ooooo -> o o o I mention this in the basic tweaking section as well. It
ooooo o o o determines the density of the grass (not the grass stalks),
but rather how dense grass patches. The diagram on the left
illustrates the difference. Imagine each letter O is a patch of grass. The
ground on the left would be with it set to the default, 80. The one on the
right would look more like a setting of 150. Changing this setting allows
users to still have grass, but not so much so that they don't take as big of a
performance hit. It also lets people set huge grass draw distances (another
setting listed below) but make it so you don't have to render as much. This
is an important one for people with low-end computers who like having grass.

iMaxGrassTypesPerTexture
------------------------
Grass looks the exact same with 1 type (default 2) and you get a performance
boost from it. Lower this setting down to 1.

bUseHardDriveCache
------------------
As far as I know this will cache some of the textures and whatnot onto your
hard drive from the game disk so that in the future when you load an area, it
should go faster and performance should be increased. More of a "long run"
kind of thing than something you'd notice, but it's harmless to turn on. It
defaults to 0 (which means off) so set it to 1.

uGridsToLoad
------------
This has a direct effect on how detailed distant textures are. About as much
of a performance hit as you'd expect from something like this. Nothing too
heavy. It defaults to 5. If you want more detail then set it to 7, and if
you want a lot more detail then set it to 9. No higher.

uGridDistantCount
-----------------
Similar to the previous one, it increases detail in the distance. Basically
the more you turn it up, the more of a performance hit you take.

uGridDistantTreeRange
---------------------
The same as "Tree Fade" in the game settings, except here you aren't limited
by the slider. Set it as high as you want based on your hardware.

fGrasssEndDistance
------------------
The same as the grass draw distance in the in-game video settings, except once
again you can set it a lot higher. Even on max in-game you still get grass
pop up in the distance, turn this up to get rid of that.

fGrassStartFadeDistance
-----------------------
Supposedly sets the distance at which grass starts to fade out. I'm not quite
sure how it's any different from the previous one. Most people turn this up
as well when they turn up the end distance, so it's a judgment call.

bGrassPointLighting
-------------------
More realistic grass lighting if you set it to 1. Not really necessary but if
you have the hardware to back it up, it will look better.

iShadowMapResolution
--------------------
More detailed shadows. Higher for quality, lower for performance.

iThreads
--------
One of those settings that's kind of up in the air right now. Some people say
you get better performance if you change it from 3 to 10. Others say it makes
absolutely no difference. It's up to you.

iOpenMPLevel
------------
One of those settings that's kind of up in the air right now. Some people say
you get better performance if you change it from 10 to 20. Others say it
makes absolutely no difference. It's up to you.

bForceFullLOD
-------------
This is a good one. LOD stands for "level of detail" which forces the game to
show maximum detail on nearby objects. Barely any hit to performance and it
should make things look a little better overall.

uExterior Cell Buffer
---------------------
What does this setting do? Who knows. Why do people suggest changing it from
36 to 72 or 128? Still don't know, but feel free to try it.

iFPSClamp
---------
Supposedly it will force the game to play at whatever frames per second you
set it to. The game will slow down in order to meet that requirement. If you
seem to be able to play the game at a stable 25 FPS, changing this to 25 might
actually give you an even more stable framerate. Try it out.

iNumHavokThreads=3
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
----------------------------
Some say that along with the iThreads tweaks mentioned just above, these one
being set to the values I listed will also help overall performance. This one
is a real toss up, save before you change these.

bDoSpecularPass
bDoDiffusePass
bDoAmbientPass
--------------
This is only for people whose graphics cards suck ten kinds of ass, and
they're desperate for a way to play this game no matter how it looks. Change
all three of those values to zero and your game will look like crap, but
you'll get an enormous increase in performance.

uSurfaceFPS=15
bUseWaterReflectionsMisc=1
bUseWaterReflectionsStatics=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsActors=1
----------------------------
This is a pretty popular one out there right now. Supposedly it makes water
look a lot better than it does by default. I've seen comparison screenshots
that would seem to suggest these people are right. Minor performance hit.

GOdBanner
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№ 3 Сообщение GOdBanner » 05 апр 2006 05:43

Solid Snake :
> Можно поправить .ini
>
>
So open the file My Documents\My Games\Oblivion\Oblivion.ini right now
> and get
> ready to tweak! Use Ctrl + f to find each one rather than manual searching.
>
>
> bAllow30Shaders
> ---------------
> This is a pretty harmless one if you've got the hardware to support it. Newer
>
> video cards will have support for 3.0 Shaders, just check the specs. If yours
>
> does then changing this from 0 to 1 will give better performance with no hit
>
> at all whatever to graphical quality.
>
> iPreloadSizeLimit
> -----------------
> This is a controversial one going around right now that seems to help some
>
> people a lot, and others not at all. It's a real "trial and error" setting.
>
> Make sure you test the game after changing this one. As far as I know it
> changes the amount of system memory Oblivion can use to preload stuff for you.
>
> The higher RAM you have, the higher you set it. It defaults to 26214400 (the
>
> value in bytes). If you have 512 MB of RAM then leave it there. If you have
>
> a gig you might want to boost it to 100000000. 2 gigs to 200000000. As I
>
> said some people love it, and others (myself included) see no difference.
>
> This can increase the amount of time it takes to load an area, but while in
>
> that area it should ideally give you smoother play and better framerate.
>
> iMinGrassSize
> -------------
> ooooo o o o A very important one with a very real effect on performance.
>
> ooooo -> o o o I mention this in the basic tweaking section as well. It
>
> ooooo o o o determines the density of the grass (not the grass stalks),
>
> but rather how dense grass patches. The diagram on the left
>
> illustrates the difference. Imagine each letter O is a patch of grass. The
>
> ground on the left would be with it set to the default, 80. The one on the
>
> right would look more like a setting of 150. Changing this setting allows
>
> users to still have grass, but not so much so that they don't take as big of
> a
> performance hit. It also lets people set huge grass draw distances (another
>
> setting listed below) but make it so you don't have to render as much. This
>
> is an important one for people with low-end computers who like having grass.
>
>
> iMaxGrassTypesPerTexture
> ------------------------
> Grass looks the exact same with 1 type (default 2) and you get a performance
>
> boost from it. Lower this setting down to 1.
>
> bUseHardDriveCache
> ------------------
> As far as I know this will cache some of the textures and whatnot onto your
>
> hard drive from the game disk so that in the future when you load an area,
> it
> should go faster and performance should be increased. More of a "long run"
>
> kind of thing than something you'd notice, but it's harmless to turn on. It
>
> defaults to 0 (which means off) so set it to 1.
>
> uGridsToLoad
> ------------
> This has a direct effect on how detailed distant textures are. About as much
>
> of a performance hit as you'd expect from something like this. Nothing too
>
> heavy. It defaults to 5. If you want more detail then set it to 7, and if
>
> you want a lot more detail then set it to 9. No higher.
>
> uGridDistantCount
> -----------------
> Similar to the previous one, it increases detail in the distance. Basically
>
> the more you turn it up, the more of a performance hit you take.
>
> uGridDistantTreeRange
> ---------------------
> The same as "Tree Fade" in the game settings, except here you aren't limited
>
> by the slider. Set it as high as you want based on your hardware.
>
> fGrasssEndDistance
> ------------------
> The same as the grass draw distance in the in-game video settings, except once
>
> again you can set it a lot higher. Even on max in-game you still get grass
>
> pop up in the distance, turn this up to get rid of that.
>
> fGrassStartFadeDistance
> -----------------------
> Supposedly sets the distance at which grass starts to fade out. I'm not quite
>
> sure how it's any different from the previous one. Most people turn this up
>
> as well when they turn up the end distance, so it's a judgment call.
>
> bGrassPointLighting
> -------------------
> More realistic grass lighting if you set it to 1. Not really necessary but
> if
> you have the hardware to back it up, it will look better.
>
> iShadowMapResolution
> --------------------
> More detailed shadows. Higher for quality, lower for performance.
>
> iThreads
> --------
> One of those settings that's kind of up in the air right now. Some people
> say
> you get better performance if you change it from 3 to 10. Others say it makes
>
> absolutely no difference. It's up to you.
>
> iOpenMPLevel
> ------------
> One of those settings that's kind of up in the air right now. Some people
> say
> you get better performance if you change it from 10 to 20. Others say it
> makes absolutely no difference. It's up to you.
>
> bForceFullLOD
> -------------
> This is a good one. LOD stands for "level of detail" which forces the game
> to
> show maximum detail on nearby objects. Barely any hit to performance and it
>
> should make things look a little better overall.
>
> uExterior Cell Buffer
> ---------------------
> What does this setting do? Who knows. Why do people suggest changing it from
>
> 36 to 72 or 128? Still don't know, but feel free to try it.
>
> iFPSClamp
> ---------
> Supposedly it will force the game to play at whatever frames per second you
>
> set it to. The game will slow down in order to meet that requirement. If
> you
> seem to be able to play the game at a stable 25 FPS, changing this to 25 might
>
> actually give you an even more stable framerate. Try it out.
>
> iNumHavokThreads=3
> bUseThreadedBlood=1
> bUseThreadedMorpher=1
> bUseThreadedTempEffects=1
> bUseThreadedParticleSystem=1
> ----------------------------
> Some say that along with the iThreads tweaks mentioned just above, these one
>
> being set to the values I listed will also help overall performance. This
> one
> is a real toss up, save before you change these.
>
> bDoSpecularPass
> bDoDiffusePass
> bDoAmbientPass
> --------------
> This is only for people whose graphics cards suck ten kinds of ass, and
> they're desperate for a way to play this game no matter how it looks. Change
>
> all three of those values to zero and your game will look like crap, but
> you'll get an enormous increase in performance.
>
> uSurfaceFPS=15
> bUseWaterReflectionsMisc=1
> bUseWaterReflectionsStatics=1
> bUseWaterReflectionsTrees=1
> bUseWaterReflectionsActors=1
> ----------------------------
> This is a pretty popular one out there right now. Supposedly it makes water
>
> look a lot better than it does by default. I've seen comparison screenshots
>
> that would seem to suggest these people are right. Minor performance hit.


Ух ты, а что это это дает??? Как я понял + к производительности!!!

Solid Snake
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№ 4 Сообщение Solid Snake » 05 апр 2006 12:13

Правильно понял.
Еще настоятельно советую скачать последние ForceWare 84.25 Beta, специально под Oblivion подправленные
http://download.nvidia.com/Windows/84.2 ... tional.exe

rook
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№ 5 Сообщение rook » 05 апр 2006 16:42

To 3:
Нехилая такая цитата :roll:

Jay...
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№ 6 Сообщение Jay... » 03 июн 2006 23:24

А я рекомендую не играть в эту шнягу тем кому не понравилась третья часть... Вот к примеру на мой взгляд полный фуфел!!!! Deus EX и то круче!

daedroth

№ 7 Сообщение daedroth » 05 июн 2006 08:02

А причем здесь Deus Ex?

Jay...
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№ 8 Сообщение Jay... » 05 июн 2006 19:13

да при всём... вобщем шняга в том что Oblivion отстой....
всё... здесь больше не заявлюсь ;)

GOdBanner
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№ 9 Сообщение GOdBanner » 10 авг 2006 00:51

Люди да помогите пожал. я запарился вампиром по ночам бегать, мне шмотки ни как не продать, да и квесты некоторые не из за этого не могу пройти!!! Знаю, что вылечиться можно у тетки какой то, а ей надо 5 GRAND SOUL камешков. 2 нашел, 3 не могу никак, все обыскал!!! Может их где купить можно? Помогите!!!

Magnum
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№ 10 Сообщение Magnum » 10 авг 2006 07:28

А там спать обязательно?(тока начал играть) а то я бегал бегал.... а как спать лег - перешел на второй уровень :) .... есть какая нить зависимось?

GNN
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№ 11 Сообщение GNN » 10 авг 2006 22:28

Хм.... Не понравилось.. Как и первые три части... :) Играю в Визардри 8!!!!!!!!!

GOdBanner
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№ 12 Сообщение GOdBanner » 10 авг 2006 23:20

Magnum :
> А там спать обязательно?(тока начал играть) а то я бегал бегал.... а как спать
> лег - перешел на второй уровень :) .... есть какая нить зависимось?



Есть! По мере развития своих главных навыков ты доходишь до повышения, которое обозначается стрелочкой вверх, внизу экрана. Чтобы повысить уровень надо поспать!!!
Короче жми во время игры F1 там все написано!!!

Magnum
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№ 13 Сообщение Magnum » 11 авг 2006 07:56

12: GOdBanner

ок, сенкс

Magnum
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№ 14 Сообщение Magnum » 18 сен 2006 14:31

Ну вот опять трабл.

Играю за мага.

Квест - собрать рекомендации для доступа в университет. Собрал все, кроме одной.
Город Бравиль, Нада найти какого то Генаниера. Все облазил....

Че делать???
Где ОН???

Rootz
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№ 15 Сообщение Rootz » 25 сен 2006 08:00

Чумовая игруха... причем до этого я в эту серию не играл...но Обливион просто поразила меня своей красотой!!!

GNN
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№ 16 Сообщение GNN » 27 сен 2006 17:47

14: Magnum Слушай, а как выполнить квест пальцы гор 2??? Где эти грёбаные руины, в уотрых валяется камень, нужный для завершения квеста???

Magnum
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№ 17 Сообщение Magnum » 28 сен 2006 07:36

16: GNN

еще не проходил, много ответеов тут:
http://wiotes.ru/forum/forum28.html

GNN
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№ 18 Сообщение GNN » 11 окт 2006 11:20

У меня глюк при прохождении задания в руинах с айлендской колонной. Я её открыл, спустился на второй уровень. Открыл проход и нашёл постамент, не стал мучаться как подняться и слинял, через месяц вернулся, а проход к этому месту закрыт и прижимная плита не срабатывает, которая открывает проход... Чего делать???????????????????????????????????????????????????????????? Если надо, могу скинуть сохранёнку.... Помогите, плиз!!!!!!!!!!!!

Ron1n
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№ 19 Сообщение Ron1n » 15 окт 2006 12:50

игра как игра 8)
Друг мне порекомендовал установил посматрел стер
8) меня красотой она меня не паразила ни чего нового я там не увидел осилил пару квестов а потом надоело 8) Будущие за онлайн рпг а не сидеть дома и биться с компои

Roger

№ 20 Сообщение Roger » 26 окт 2006 23:59

19: Ron1n я также в Морроувинд поиграл с недельку, а потом как то постепенно забросил, хотя нравилось. Друзья говорят, что такое было и у них, а потом опять засели в неё и прошли

Сергей Андреевич
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№ 21 Сообщение Сергей Андреевич » 01 окт 2012 15:10

Задроты

Rootz
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№ 22 Сообщение Rootz » 01 окт 2012 16:28

И сюда некропостеры добрались

gnarkill87
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№ 23 Сообщение gnarkill87 » 01 окт 2012 17:07

22: Rootz:
+1 я аж с перепугу чаем чуть не захлебнулся :)

Раста
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№ 24 Сообщение Раста » 01 окт 2012 22:27

я ДУМАЛ ПЕРЕИЗДАЛИ Обвилион на движке скайрим, грозились же)

gnarkill87
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№ 25 Сообщение gnarkill87 » 01 окт 2012 22:31

24: Раста:
Так стоп. Как я понимаю был обливион, на его движке замутили фаллаут 3, а на дальнейшем развитии движка ф3 возрос скайрим. разница то не велика, насколько я помню.

Раста
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№ 26 Сообщение Раста » 02 окт 2012 09:41

25: gnarkill87:
Хз, я в Обвил не играл, но Скайрим зацепил, особенно после Флаута 3
Где то читал, что грозились переиздать
Сейчас искать лень, да и как то пофиг)

gnarkill87
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№ 27 Сообщение gnarkill87 » 02 окт 2012 17:22

26: Раста:
:)

entersarov

№ 28 Сообщение entersarov » 21 янв 2013 22:09

21: Сергей Андреевич:
Заберу воскресенье позвони пожалуцста я. привезу для него дисплей и проверим

gnarkill87
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№ 29 Сообщение gnarkill87 » 25 янв 2013 16:09

:blink:

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